September 9, 2010, Thursday

Golgo Island Campaigns

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Our initiation campaigns are short run stories that can be concluded after playing a couple of games, and extremely basic links and experience bonuses.

Open campaigns are another easy way to play campaigns: just play the scenarios of your choice (you can even randomly determine them) and use the following method for experience.

  • Heroes who are on the winning side get +1 Point Value.
  • Heroes who survived the game (without using the “I’m not quite dead” special rule) get +1 Point value.

Other bonuses can then be granted under special circumstances determined when you decide on the scenario.

As your Heroes get more points, they can therefore spend them to boost their profile, buy tweaks or even extra attacks. With parties getting stronger, you may (or not) want to balance things when meeting rookie bands – a good way to do so is to just allow them to use more points they can spend on Twists.

Ex: ChronoHal has 2 experienced Heroes, worth 76 and 82 pts and wants to play them against Slereah – a player with 2 rookie Heroes. They decide on a 70pt / hero game. Slereah therefore picks his two 70pt heroes and boosts their Twist values by 18pts. ChronoHal’s Heroes are already experienced adventurers, so the scenario will be harder for him.

We highly recommend to try and model those upgrades on your figures, when it is possible/relevant – following the WYSIWYG (what you see is what you get) principle. Not for rules lawyering purposes (though it is more convenient for everyone to have an equipment represented on the figure), but because it offers great modelling possibilities. For example, when Gunthar gets enough points to buy a missile attack, you should, well… give the figure a gun. Later on, if this attack reaches k3 value, it may be more accurately represented by a laser/plasma/ray/huge calibre gun. We think you shouldn’t feel restricted in your progressions as long they are motivated by the story-telling, character development, or funny modelling ideas – not just by the advantages in game terms. For example, a player using Pervo the gnome might want to boost his movement. At 9” movement, it’s a pretty fast gnome. At 12” movement, the player might want to give him wings, a scooter, or reactor-propelled roller skates.

For campaign as with anything else, anything goes - just have fun!