September 8, 2010, Wednesday

Golgo Island New Tweaks

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Contents

[edit] Personnal Flaws

[edit] Dumb

- X points

The figure behaves unpredictably, either because it is reluctant to take part in the engagement, or because it is plain silly. Whatever the cause, the effect is when the figure is activated, it must roll 4 or more on a single dice or it will lose all actions for the turn. The number of points substracted to the cost of the figure is half the cost of its attacks, rounded up.

[edit] Bestial

- 10 points

The figure is used to savage life or to live on its own, but has animal intelligence and its behaviour is very predictable. Figures with this tweak are always considered controlled and do not have to make tests for Terror, but they never benefit from the "did not move bonuses". In addition, figures with this tweak can only have close combat attacks, and must always use all their movement towards the nearest enemy. Finally, no unit containing a figure with this tweak can have a leader - none can therefore have a higher mental or control radius.

[edit] Personnal Edges

[edit] Weapon Flaws

[edit] Weapon Edges

[edit] Spooky attack

+3pts

The attack has no effect on the target's physical integrity - instead, it shakes its mental. The target uses its Mn instead of its DEF value to defend itself against this attack.