September 9, 2010, Thursday

The Harvest

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Contents

[edit] Scenario Description

In that scenario, covet an single objective in the middle of the table, and want to fill their pockets with as many resources as possible.

"It is time the Well of Youth, the source of the Wangani tribe's health and strength is wasted for ever"

"Yes, Mistress." Pervo said, looking up to the all-mighty Brutella

"When my zombie minions have soiled the water of the well for ever, nothing will stop me from dominating those primitive souls and make them join my ever-growing army of doom!"

"Mistress! Look, over there!"

At the other end of the sleepy village stood Thor Pasadenas and his party of jolly good friends. They had been looking for the precious water of that well for weeks, to save the life of a little orphan afflicted by a rare disease. And they wouldn't accept even the most powerful vampire on Golgo Island to stand in their way.

[edit] Force selection

Each player (from 2 to 6) selects the same PV of Units (1 or 2 is good for multiplayer games); all Heroes must take a compulsory “Twist” attack.

[edit] Deployment

Deployment varies depending on the number of players. The objective is set in the middle of the table, and all parties are deploy at an equal distance from it. Victory conditions : To win this scenario, players must score points by being in contact with the objective, and "harvesting" its precious resources. To do so, they must make no attack during their activation and still be alive and in contact with the objective at the end of the follow up step. At the end of the set turn limit (5 or 6), the player who score more points wins the game. An alternate method to score points is to use the Heroes' Twist value when in contact with the objective - in that case, do not use any other Twist as it would unbalance the game.

[edit] Special Rules

None.

[edit] Optional/alternate special rules

  • Creatures: Creatures are activated at the same time as Characters thanks to their twist. When a Creature is killed by a Hero, they pick up the figure and deploy it at the table edge of their choice during the next follow up step.
  • I’m not quite dead: Heroes who have lost all their Hero Points (i.e., are “dead”) can respawn where they started the game during the next follow up step.

[edit] Recommended Twists

[edit] Initiative

Initiative is determined using the twist value of each character. Roll for each of them, rank the results and write them down: it will be the order of initiative for all the game.

[edit] Creature Magnet

For every 5 points scored when rolling their twist, a player gets to activate a creature immediately. The same creature can not be activated more than once per turn. The effect is cumulative, so, for example, if a Character with a 3k2 twist value scores 11, he can activate two creatures immediately.