The HarvestFrom WarEngine
[edit] Scenario DescriptionIn that scenario, covet an single objective in the middle of the table, and want to fill their pockets with as many resources as possible. "It is time the Well of Youth, the source of the Wangani tribe's health and strength is wasted for ever" "Yes, Mistress." Pervo said, looking up to the all-mighty Brutella "When my zombie minions have soiled the water of the well for ever, nothing will stop me from dominating those primitive souls and make them join my ever-growing army of doom!" "Mistress! Look, over there!" At the other end of the sleepy village stood Thor Pasadenas and his party of jolly good friends. They had been looking for the precious water of that well for weeks, to save the life of a little orphan afflicted by a rare disease. And they wouldn't accept even the most powerful vampire on Golgo Island to stand in their way. [edit] Force selectionEach player (from 2 to 6) selects the same PV of Units (1 or 2 is good for multiplayer games); all Heroes must take a compulsory “Twist” attack. [edit] DeploymentDeployment varies depending on the number of players. The objective is set in the middle of the table, and all parties are deploy at an equal distance from it. Victory conditions : To win this scenario, players must score points by being in contact with the objective, and "harvesting" its precious resources. To do so, they must make no attack during their activation and still be alive and in contact with the objective at the end of the follow up step. At the end of the set turn limit (5 or 6), the player who score more points wins the game. An alternate method to score points is to use the Heroes' Twist value when in contact with the objective - in that case, do not use any other Twist as it would unbalance the game. [edit] Special RulesNone. [edit] Optional/alternate special rules
[edit] Recommended Twists[edit] InitiativeInitiative is determined using the twist value of each character. Roll for each of them, rank the results and write them down: it will be the order of initiative for all the game. [edit] Creature MagnetFor every 5 points scored when rolling their twist, a player gets to activate a creature immediately. The same creature can not be activated more than once per turn. The effect is cumulative, so, for example, if a Character with a 3k2 twist value scores 11, he can activate two creatures immediately. |
