The LootFrom WarEngine
[edit] Scenario DescriptionIn that scenario, heroes must explore a hostile area and bring back to a safe zone as many precious objects/clues/hostages as possible before the end of the game. Deep within the Golgo Island jungle, there is a place undreamed of; a place where gems and jewels literally litter the floor and seem to crop up the ground like corn in the fertile fields of Arkansas: the Valley of the Thousand Shiny Stars. After days of a restless run across the jungle with a tribe a cannibals on his heels, Rory O’Flanagan and his faithful Bolo get to that place of legend by chance. The savages are near, and Bolo’s flair has detected a yet unidentified enemy. Things are going way too fast - but one certainty remains: the jewellers in Chin Zu Kao would pay a fortune for those gems. [edit] Force selectionEach player (from 2 to 6) selects the same PV of Heroes (1 or 2 is good for multiplayer games), all with a compulsory “Twist” attack. [edit] DeploymentDeployment varies depending on the number of players. For every Hero figure on the table, deploy 3 markers, and some Creatures (the number of which will depend on how dangerous they are – minor Creatures should outnumber Heroes at least 2:1). [edit] Victory conditionsTo win this scenario, players must pick up, and carry (generally without movement penalty) to their initial deployment point as many markers as possible before the end of the game (the game lasts from 6 to 8 turns depending on the number of markers on the table, and its size). [edit] Special Rules
[edit] Optional/alternate special rules
[edit] Recommended Twists[edit] InitiativeInitiative is determined using the twist value of each character. Roll for each of them, rank the results and write them down: it will be the order of initiative for all the game. [edit] Creature MagnetFor every 5 points scored when rolling their twist, a player gets to activate a creature immediately. The same creature can not be activated more than once per turn. The effect is cumulative, so, for example, if a Character with a 3k2 twist value scores 11, he can activate two creatures immediately. |
